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Learning Corel TEXTURE, Part II

© 1997 by Peter McCormick. All Rights Reserved.

This is the second in a series of two articles on Corel TEXTURE. The first article took you through the process of creating a texture using the Texture Wizard. There are literally thousands of different textures that can be created with this program. But instead of creating different textures like wood or marble which are easily done using the wizard, we want to teach you how to create relief effects with Corel TEXTURE.

For this first exercise we'll create a relief in both grayscale and color. If you would like to recreate this image follow the steps below: We'll be using an image from CD # 2 that came with CorelDRAW 7. The path to the file is Cd7_photos/Photos/Pets/574079.wi

Open the file 574079 (see path above) in Corel Photo-Paint.

Click on Image | Resample

When the Resample dialog box appears, change the units of measurement to Pixels and reduce the Image size by 50% by entering the number 50 in the Width and Height parameters boxes. The image size will now be 768 X 512 pixels. Finally, change the resolution to 200 dpi.

Save the resampled file as "Dogs.TIF" into a folder on your hard drive.

Open Corel TEXTURE and click on File | New.

Figure 1


When the Start New Texture dialog box appears click on the New button. Blank Texture is on by default. A new Untitled texture screen will appear as shown in Figure 3.

Figure 2


Click on File | Image Setup. Enter the numbers 1024 X 768 in the appropriate parameter boxes shown in Figure 2.

Now that the image size is set you can begin to create the relief. By default, the Form and Geometry layer is selected in the new Untitled texture screen.

Click on the down arrow on the Algorithm drop down list and choose Bump Map as shown in Figure 3.

Figure 3


Now click on the No Picture icon to reveal the Choose a Picture dialog box. Change to the folder where you stored your file Dogs.TIF and select the .TIF extension from the Files of Type drop down list. Now select the file and click on Open.

If you don't see the embossed relief effect in the preview click on the Stretch icon circled in green in Figure 4. Then click on the icon to the left circled in red. You will now see a preview of the dogs in relief.

Figure 4


Move the Height slider all the way to the right for maximum embossing.

Next, click on the Lighting layer (the three light bulbs) and click on Light number three to turn it on as shown in Figure 5. At this point you can move the lights by clicking and dragging on them until you're satisfied with the lighting effect.

Figure 5


Now click on Texture | Render to Window to see a full preview of the relief effect as shown in Figure 6. I wasn't happy with just the grayscale version so I decided to go a little further.

Figure 6


Click on the Shader layer (circled in Red in Figure 7) and then click on the down arrow of the Algorithm drop down list and choose Picture. Now click on the No Picture icon just as you did before to reveal the Choose a Picture dialog box. Change again to the folder where you stored your file Dogs.TIF and open the file a second time as shown in Figure 8. The colored image of the dogs will now be superimposed on top of the relief version giving you the final colored relief.

Figure 7


Figure 8


To preview the completed image click on Texture | Render to Window. If you're satisfied click on Texture | Render to File. Give our new file a name and save it as with a .TIF extension. Your new image should look similar to the one in Figure 9.

Figure 9


This relief effect can give an interesting treatment to your images. If you use the Wizard as we did in the first article you could have chosen the Logo option to begin the relief effect. This option lets you select a picture (often a logo) as we did in the exercise above. After trying this method I found I had more control by either starting from scratch or by using the wizard to create a basic background. Once the background is complete I can then use a bitmap image as a Bump Map to create the relief effect.

Figure 10 shows a .CDR file using clipart taken from the clipart on CD #3. The .CDR file was then converted to a grayscale .TIF image shown in Figure 11 and used as a Bump Map on a wood texture. It was not necessary to use the .TIF image a second time on the Shader layer to create the effect, as was done in the first image. The image was then completed by adding some text in Corel Photo-Paint as shown in Figure 12.

Figure 10


Figure 11


Figure 12


By now you should feel comfortable in using Corel TEXTURE. The textures and images you create are only limited by your imagination and as always those wonderful Happy Accidents.


Last Updated September 7, 1998.

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