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© 2000 by David Karlins. All Rights Reserved.
We got some very nice feedback on the first Flash tutorial, so we're back. The plan this time is to create an animated icon that morphs from one shape into another, like the one above. To replay the animation, right-click (Mac users Command-click) and choose Play from the context menu.
Before we get down to the nitty gritty, let me echo the sentiments about our friendly sponsor expressed by Gary Priester in his tutorials. Graphics Unleashed is quickly, and somewhat quietly, accumulating one of the most valuable collections of web graphic tutorials on the planet. Those of us who provide these tutorials not only get a chance to plug our books, but we get paid for these articles.
Graphics Unleashed depends on sales from this site for income, so I really encourage you to purchase your software, instructional videos, and books right here. This series of Flash tutorials draws heavily on my Complete Idiot's Guide to Flash 5, and when you buy it here, the folks at Graphics Unleashed get a nominal payment.
OK, now that we are all clear on where the "free lunch" is coming from, let's dig in! In my first Flash tutorial, I walked you through the process of creating what Flash calls "tweened" animation - where you place an object in one place in Frame 1, somewhere else in Frame 30 (for example), and let Flash do the grunt work of generating the content of the in between (get it, "tween") frames so that the animation is smooth. Generating animation that tweens motion is called ... motion tweening.
For this animated logo, we're going to so something different - shape tweening. Shape tweening generates transitional frame content so that a shape morphs into another shape. Folks coming from a CorelDRAW background like myself will recognize a similarity to blends. And other vector drawing tools have similar blending tools.
In addition to introducing a new kind of tweening, we'll need to begin to utilize Flash layers for this tutorial. Using two layers will allow us to display a static image (Unleash.com) in one layer, while the second layer contains the shape tweening image.
The goal is to generate frames where one element (the text in the upper left) stays in place, while another element morphs into being - as illustrated by the sequential frames on the left.
To pull this off, you need Flash. I didn't notice any differences in Flash 4, so these steps should work for that as well.
Let's summarize what we've done: We created one layer that displays text, unchanged, throughout the animation. This creates the effect of the transition emerging out of the text. We created a second layer where this same text morphs into a logo (in my case, it's a log with text).
As a final touch, you can add a "stop" action to the final frame of the animation to keep it from looping. Do this by clicking in frame 60 in the timeline, in the top layer (whichever that happens to be). Choose Window, Actions. Click on Basic Actions, and double-click on Stop. This stops the animation after it plays once.
This animation is a result of my testing these steps, and serves as a tribute to my man Dave in Oakland and his excellent burgers. Right-click/Command-click and choose Play to see the animation. The sequential frames show the generated morphing in this animation.
To test your animation, simply press the Enter key to watch the movie in Flash. When you've tuned up your animation, and it's ready for the world, use File, Export Movie, and save the animation as a shockwave (*.swf) file, or another animated image format like AVI or MOV, or as an animated GIF.
Discuss the articles with David in the Graphics Unleashed Discussion Forums
Choosing a Web Authoring Tool · Eight Steps to Implementing a Web Site · Step 1: Grabbing a Domain Name · Step 2: Publishing Your Web Content - Finding a Web Server Provider · Step 3: Develop Your Web Strategy · Step 4: Design and Create Your Site · Step 5: Publish and Test Your Site · Step 6: Promoting Your Site · Part I: From CorelDRAW to the Web · Part II: Creating Web Page Background JPEG Files · Part III: Creating a Hover Button in CorelDRAW
Flash 5 Tutorial 3: Using Masking in an Animation ·
Flash 5 Tutorial 2: Creating a Logo with a Shape Transition ·
Flash 5 Tutorial 1: Create a Splash Screen
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