Teaming up CorelDRAW with CorelDREAM and Corel PHOTO-PAINT is a great way to
create images that none of the programs alone could produce. For example,
creating a complex graphic such as a product label, is a task best reserved for
CorelDRAW, with it’s flexible text handling and illustration tools. However,
attempting to render that label on a 3D object, such as a bottle or can, would
be a time-consuming task in CorelDRAW, with the end-results perhaps not as
convincing as you would like. However, taking the CorelDRAW file and
exporting the image as a bitmap, allows you to the "paint" the image on to
any object in CorelDREAM, giving you much more flexibility and also much
more satisfying results. You can also create shapes in CorelDRAW, to use in
CorelDREAM to "lathe" into a 3D shape. Here is how to create a label in
CorelDraw for use in CorelDREAM, and also create a shape in Draw to "lathe"
into a 3D object in Dream.
Making the Label
Figure 1
In CorelDRAW, use the Rectangle tool to draw a bounding box to define the
limits of your product "label". Then, using CorelDRAW's tools, lay out your design
as desired. I created the "Crazy Uncle Shane's
Magic Elixir" logo using an ink illustration that I scanned. I then used Corel TRACE to convert
the image into vector format, and then colored the drawing in CorelDRAW as shown
in Figure 1. When you have finished your label design,
export the file (CTRL-H) as a BMP file to generate a bitmap that you can
use in CorelDREAM. The final destination of your project (i.e. Print vs. Web)
will dictate how high the resolution for your bitmap will be. (Typically I create
images for print, as it is easy to then decrease the resolution for web graphics
if need be. The reverse is not true, as you can't add resolution to a web
graphic and make it suitable for printing.) Change the Save as Type option to
the Windows Bitmap (BMP) format, which is suitable for CorelDREAM. Click
Export, then from the Bitmap Export dialog, set Color to RGB, and then size
to your needs (I chose Size 1 to 1, Resolution 150 DPI, Normal Anti-aliasing.)
Prepping the Bottle
Figure 2
While still in CorelDRAW, we will create a shape that can be used to "lathe"
into a 3D object in CorelDREAM. This is done by creating a 1/4 cross-section
shape in CorelDRAW. First, find a CorelDRAW clip-art bottle that you like. I
chose a file from the CorelDraw clip-art CD called "drink012.cdr". This is a
funky-looking bottle that I like. It is shown in Figure 2.
Figure 3
Choose Ungroup All from the Arrange menu so you can isolate just the main
shape of the bottle and delete the other objects. You may wish to use the
Weld function to modify the main bottle shape as I have. I created a lip on the
top of the bottle by Welding an ellipse to it. The bottle shape can be seen in Figure 3.
Figure 4
Once you have a bottle shape that you like, the next step is to cut it in half. I
like to draw a rectangle, then use the Trim function from the Arrange menu to
neatly chop the bottle shape in half as shown in Figure 4.
Figure 5
Now lie the bottle half on its side as shown in Figure 5, give it a solid black fill and
outline, and open the Export dialog (CTRL-H). Change the Save as Type to the
Adobe Illustrator (AI) option, which will create a wire-frame suitable for
CorelDREAM. Click Export to open the Adobe Illustrator Export dialog, where
you can set more parameters. For this example, the default values are fine.
Click OK to finish the export and then exit CorelDRAW.
Spin the Bottle
Figure 6
Start CorelDREAM, and Create An Empty Scene. Drag the Free Form tool in
your workspace to generate a free-form object, and name it "Bottle". Now
from the File menu, Import the AI wireframe you created in the last step. This
will import and "Sweep" your object in one step, but not what we want. From
the Geometry menu, now select Torus from the Extrusion Preset fly-out. Now
on the Torus dialog you should key in a value corresponding to the size that
your original CorelDRAW file was (or you can just guess like I do!). I set it at
.45 In and got exactly what I wanted as shown in Figure 6. You can now use this object
like any other 3D object in Dream, giving it any color or transparency with the
Shader Browser. I gave it the default shading from one of the "Colors" settings.
Make the Label
Figure 7
From the Shaders Browser window, choose New from the Shader menu.
Name this shader "label", and click OK. Now in the Shader Editor window,
change to the Flat Preview from the View menu. Under the Type menu, now
select Texture map, then open the bitmap you exported from CorelDRAW. This
will now make your bitmap image available as a Shader as shown in Figure 7.
Figure 8
Now select your bottle object in CorelDream, and switch to the Paint
Rectangular Shading Shape tool (Looks like a cylinder with a small black box
on it). Drag the tool over the area where you want the label to appear on the
bottle. You should see an outline defining the area as you drag. Start at the
bottom of the bottle and work up until you have the area defined. Now click
Apply from the Shader Editor dialog, and the area will fill with the label as
shown in Figure 8! If the graphic is upside down, use the rotation arrow in the Shader
Editor to spin the image around until it looks right.
Now lay out your scene with what ever lighting you desire, and render the
image to disk. You can use the "lathe & label" technique to create all kinds
of fun products!
Figure 9
Read more articles by Shane Hunt along with a short bio.