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Course Title |
Course |
Revision |
Suggested |
Number of |
Price |
CorelDRAW 10 Advanced |
0002 |
1.0 January, 2001 |
2-3 days |
264 |
$19.95 PDF |
Scope: This Corel-approved courseware is a true training manual where you read brief information about the topic then follow step-by-step through the exercises provided. Each exercise is easily understandable with logical steps to follow with comments, screen captures, and icons displayed where needed. The tutorials were written by Tom Anzai, a Corel-certified trainer and presenter at CorelWorld and Ventura Summit conferences. Great care was taken to ensure that the most relevant features of each application are discussed and presented in an easy-to-understand tutorial format.
Audience: This manual is intended to be used for students who have taken the Anzai! Inc. CorelDRAW Introduction course or equivalent. This course explores beyond the basics of CorelDRAW and looks at the Advanced features of DRAW (60%), Trace (10%), and R.A.V.E. (30%). Step-by-step exercises lead the students through each topic. Self-check exercises and a short-answer questionnaire summate each section. Comes with a downloadable exercise disk.
Please Note: Unlike our previous CorelDRAW Advanced courseware, the version 10 Advanced courseware no longer includes a Photo-Paint section. Instead it will be replaced by a section describing the new Corel R.A.V.E. application that creates Flash SWF, GIF, MOV, and AVI formats. If you want to learn Photo-Paint 10, check out our Corel Photo-Paint 10 step-by-step courseware.
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Section 1, Introduction
Course Objectives Section 2, Customizing Options
Using Multiple Workspaces Section 3, Working With Paragraph Text
Implementing Color Management Section 4, Working With Paragraph Text
Importing and Sizing Paragraph Text Section 5, Special Text Effects
Converting Text to Curves Section 6, Special Page Layouts
Creating a Greeting Card |
Section 7, Arranging Objects
Arranging Objects Section 8, Using Layers
About Layers Section 9, Using Styles and Templates
About Styles and Templates Section 10, Special Effects
Using Interactive Fills Section 11, Custom Creation Tools Creating Custom Patterns Section 12, Working With Bitmaps
What is a Bitmap |
Section 13, Using Corel Trace
Types of Graphic Formats Section 14, Using Corel R.A.V.E.
About Corel RAVE
Appendix A, Publishing to PDF and the Internet |
Some of the exercises completed in class include:
Drawing a newsletter nameplate
Customizing the toolbar
Saving text defaults
Restoring damaged files
Optimizing color management for accurate display and printing
Importing text from a wordprocessor
Converting text to curves and reshaping the characters
Creating chrome and bevel text
Creating a side-fold invitation card
Using layers and styles to create presentation slides
Implementing mesh fills for realistic coloring
Recording and playback a script
Using bitmap tools in CorelDRAW
Using Corel Trace to trace a vector to a bitmap image
Using Corel R.A.V.E. to create vector-based animation
Creating Macromedia Flash .SWF files
Publishing web graphics and web pages
See Also CorelDRAW 10 Intro and Corel PHOTO-PAINT 10 training materials
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