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Macromedia Director 8.5 Shockwave Training Solutions

Macromedia Director 8.5 Shockwave Studio for PC
UK | Germany

Macromedia Director 8.5 Shockwave Studio for Mac
UK

Macromedia Director 8.5 Shockwave Studio Upgrade for PC
Germany

Macromedia Director 8.5 Shockwave Studio Upgrade for Mac
Germany

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Macromedia Director 8.5 Shockwave Training Books

Special Edition Using Macromedia Director 8.5 (With CD-ROM) Special Edition Using Macromedia Director 8.5 (With CD-ROM)

UK
Germany


Special Edition Using Macromedia Director 8.5 is a timely update to one of the most highly respected Director titles. This is a comprehensive guide to creating and publishing Director movies. In this book the reader will find complete coverage of Director 8.5, from advanced issues such as Lingo scripting and multi-user applications to how to employ the hot new feature of the 3D API.

This edition includes more coverage of multi-user applications, using 3D media, efficient sprite editing with the context-sensitive Property Inspector, increased control of cast members (sorting by name, date, type, size) through the Cast Manager, vector drawing tools that add illustration capability, and special imaging effects and Transition Behaviors to add pizzazz and drama to applications. As an added bonus, the book has nine appendixes that include keyboard shortcuts, a Lingo reference, and a behavior library quick reference.

Macromedia Director 8.5 Shockwave Studio for 3D: Training from the Source Macromedia Director 8.5 Shockwave Studio for 3D: Training from the Source

UK
Germany


Macromedia Director 8.5 Shockwave Studio for 3D covers the new 3D capabilities added to Director with the release of Version 8.5. This book uses the same step-by-step instructional method that has made the Director 8 Authorized book so popular and which gets the tasks done with the least amount of frustration for the reader. Whether you're a seasoned Director user looking to extend your Director movies into the third dimension or a 3D graphic artist using Director to propel your models into Shockwave and onto the Web, this book gives you practical, hands-on training from the source. The included CD-ROM holds all the files and models you'll need to work through the lessons, plus sample files you can compare with your own results.

The book consists of two tracks for the two types of people who will be using Director 3D. One track is for current Director users and Lingo programmers and covers in detail the elements of 3D programming from vector math and creating 3D primitives through lights, shaders and textures, animation (including bones) and the creation of 3D objects using meshes. The other track is for 3D people who are not Director users, such as 3ds max (formerly known as 3D Studio Max) designers. That track gets 3D graphic artists up to speed with Director, allowing them to import a 3D file and output an interactive Shockwave movie that can be dropped onto a Web page. No Lingo programming is required for this track as it is done entirely through use of the Library Palette behaviors all you need for many e-commerce applications.

Real Time Interactive 3D Games: Creating 3D Games in Macromedia Director 8.5 Shockwave Studio Real Time Interactive 3D Games: Creating 3D Games in Macromedia Director 8.5 Shockwave Studio

UK
Germany


This book provides an exciting blend of game design strategies, nuts-and-bolts programming tips, deeply detailed code samples, and richly developed games and demos. Real-Time Interactive 3D Games defines the role of narratives in games and is packed with valuable advice on a variety of topics, including tapping into the traditions of theater to make the games you develop more dramatic and tips for marketing your 3D game. The first part of the book demonstrates good character and environment design for interactive games. A substantial set of tutorials on the use of 3D Lingo to program games follows. Finally, you can follow along with Dr. Partridge and his team as they build a dramatic real-time interactive 3D game called 17 Keys. The structure mirrors the best game development practices to give you the skills to go out and develop games on your own.

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Last Updated Wednesday March 21 2007.

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